cse4vr virtual reality

VIRTUAL REALITY

CSE4VR

2020

Credit points: 15

Subject outline

This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, story telling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.

SchoolEngineering and Mathematical Sciences (Pre 2022)

Credit points15

Subject Co-ordinatorRichard Skarbez

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsCSE4AT3

Equivalent subjectsCSE4AT3

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Describe the components of a Virtual Realty system and how they work together.
02. Develop a Virtual Realty application using off-the-shelf hardware and software.
03. Understand technical issues that must be addressed to make Virtual Realty systems work effectively.
04. Understand human factors that are relevant to VR systems, and be able to apply this knowledge in design of a Virtual Realty application.
05. Understand human-computer interaction principles and apply them to Virtual Realty.

Subject options

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Start date between: and    Key dates

Melbourne (Bundoora), 2020, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Subject Instance Co-ordinatorRichard Skarbez

Class requirements

LectureWeek: 31 - 43
One 2.00 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

TutorialWeek: 31 - 43
One 2.00 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle%ILO*

One introductory Virtual Reality development assignment (500-words equivalent)The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4.

N/AN/AN/ANo10SILO2, SILO3, SILO4, SILO5

One 10 minutes in-class presentation regarding a Virtual Reality paper (500-words equivalent)

N/AN/AN/ANo10SILO3, SILO4, SILO5

One semester-long Virtual Reality development assignment (2,000-words equivalent)The assignment is based on contents of remaining tutorial sessions. It is due in week 12.

N/AN/AN/ANo40SILO2, SILO3, SILO4, SILO5

One 2-hour final examination (2,000-words equivalent)

N/AN/AN/ANo40SILO1, SILO3, SILO4, SILO5