cse4vr virtual reality
VIRTUAL REALITY
CSE4VR
2020
Credit points: 15
Subject outline
This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, story telling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.
SchoolEngineering and Mathematical Sciences (Pre 2022)
Credit points15
Subject Co-ordinatorRichard Skarbez
Available to Study Abroad/Exchange StudentsYes
Subject year levelYear Level 4 - UG/Hons/1st Yr PG
Available as ElectiveNo
Learning ActivitiesN/A
Capstone subjectNo
Subject particulars
Subject rules
PrerequisitesN/A
Co-requisitesN/A
Incompatible subjectsCSE4AT3
Equivalent subjectsCSE4AT3
Quota Management StrategyN/A
Quota-conditions or rulesN/A
Special conditionsN/A
Minimum credit point requirementN/A
Assumed knowledgeN/A
Career Ready
Career-focusedNo
Work-based learningNo
Self sourced or Uni sourcedN/A
Entire subject or partial subjectN/A
Total hours/days requiredN/A
Location of WBL activity (region)N/A
WBL addtional requirementsN/A
Graduate capabilities & intended learning outcomes
Graduate Capabilities
Intended Learning Outcomes
Subject options
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Melbourne (Bundoora), 2020, Semester 2, Day
Overview
Online enrolmentYes
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorRichard Skarbez
Class requirements
LectureWeek: 31 - 43
One 2.00 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
TutorialWeek: 31 - 43
One 2.00 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
Assessment element | Category | Contribution | Hurdle | % | ILO* |
---|---|---|---|---|---|
One introductory Virtual Reality development assignment (500-words equivalent)The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4. | N/A | N/A | No | 10 | SILO2, SILO3, SILO4, SILO5 |
One 10 minutes in-class presentation regarding a Virtual Reality paper (500-words equivalent) | N/A | N/A | No | 10 | SILO3, SILO4, SILO5 |
One semester-long Virtual Reality development assignment (2,000-words equivalent)The assignment is based on contents of remaining tutorial sessions. It is due in week 12. | N/A | N/A | No | 40 | SILO2, SILO3, SILO4, SILO5 |
One 2-hour final examination (2,000-words equivalent) | N/A | N/A | No | 40 | SILO1, SILO3, SILO4, SILO5 |