cse4mod games modding
GAMES MODDING
CSE4MOD
Not currently offered
Credit points: 15
Subject outline
This unit has the following main goals: 1) understanding game design; 2) Understanding the architecture of the Unreal game engine; 3) Becoming a skilled programmer on the Unreal Development Platform; 4) applying these skills in the development of a large-scale game project. Topics include: UnrealScript programming, game design theory, prototyping, the history of the Unreal Game Engine, network replication , latent execution, how not to build a game, design factors, challenges and difficulty, state based code, professional creativity, game mechanics, zones, portals, anti-portals, volumes, game and load balancing, puzzle design, events, triggers, scripted sequences, player psychology, matinee, camera control, limitations, level specific design, documentation techniques, texturing and lighting in the UDK, story, player investment, game atmosphere, overall design and styling, effects, materials, artificial intelligence, and developer responsibilities.
FacultyFaculty of Science, Tech & Engineering
Credit points15
Subject Co-ordinatorJohn Rankin
Available to Study Abroad StudentsYes
Subject year levelYear Level 4 - UG/Hons/1st Yr PG
Exchange StudentsYes
Subject particulars
Subject rules
Prerequisites CSE3AGT or CSE3AGR
Co-requisitesN/A
Incompatible subjectsN/A
Equivalent subjectsN/A
Special conditionsN/A
Learning resources
Readings
Resource Type | Title | Resource Requirement | Author and Year | Publisher |
---|---|---|---|---|
Readings | Mastering unreal technology, Volume 1: Introduction to Level Design with unreal engine 3 | Prescribed | Busby, J Parrish, Z and Wilson, J | SAMS PUBLISHING |
Readings | Mastering unreal technology, Volume II: Advanced level design concepts with unreal engine 3 | Prescribed | Busby J, Parrish, Z and Wilson, J | SAMS PUBLISHING |
Readings | Mastering unreal technology, Volume III: Introduction to Unrealscript with unreal engine 3 | Prescribed | Busby, J, Wilson, J and Owens, D | SAMS PUBLISHING |
Readings | The art of game design | Prescribed | Schnell, J 2008 | MORGAN KAUFMANN |
Subject options
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